

Mindchamber claims the game takes its inspiration from an old isometric shooter called Zaxxon, but I thought of the more recent Viewtiful Joe. Filters, lighting effects, particle effects, and the scrolling 3-D background: These don't come cheap, but golly, do they ever make the game look pretty. It's a colorful sensory extravaganza, and the amazing look explains the cost in file size. The second thing you will notice, once the game loads and you get to playing, is that the loading time is worth it. The rapid pace of these events, coupled with clever animation and sound design, makes for a very intense experience, such that I actually gasped when the final boss started throwing.well, I'll leave it a surprise.Īnalysis: The first thing you will notice is that the game takes a long time to load, considering that the playing field is so tiny (the loading bar on the right becomes the play button when the game fully loads, by the way). Numerous other challenges spice up the gameplay, like avoidance tasks, a mini-boss, and a very clever boss fight. Shooting the same spambot multiple times yields more shields, and even power-ups which improve your weaponry and give you your special attack. The core gameplay lies in collecting shields for points, which also represent your health and in shooting the yellow spambots, who also yield shields. The mouse control feels pretty slick, but you will inevitably scroll off the playing field and lose control of M-Bot. Not to boss you around or anything, but you should really choose the keyboard controls. The, or if you prefer, makes M-Bot jump, and executes the "Special Attack" when the opportunity arises. You can choose between using the mouse to move and fire, or using the keys to move and to fire.

The first thing you will notice is the control selection screen, rendered cleverly in 8-bit style, to play off the more polished look of the actual game. M-Bot: The Game is a gorgeous, shiny, frenetic gem of a 2.5D shooter with style to spare, where you pilot M-Bot through the urban ruins of the Newgrounds community to disable spambots and make the world safe for friendly posters everywhere. At any rate, it was inevitable that M-Bot get his own game, and two Newgrounds denizens who go by Mindchamber and FrostedMuffins have risen to the task with aplomb. Folklore can be a bit opaque to outsiders like myself.

One such mythological creature is M-Bot, feared adversary of spambots and griefers, friend to the little guy, hero to the everyman forum poster! At least I think that's what he is. , like many large web communities, has a labyrinthian body of insider lore and mythology.
